Thursday 10 July 2014

Alien: Isolation

I am sure that I have at some stage previous to this one that is happening made clear that I far prefer Alien to anything that has been made subsequently. I would go so far as to say that it is the one that I like it the most of them, which isn't really going any further than the initial statement.

I might even go so further as to say that it is one of the most exquisite films ever made.

I do like the series as a whole, but not in the same way that I like the first one, and not on the same level.

There is something terrifying and real about the first one. Something that comes after you on the most basic levels.

There is nothing you can do. The alien is dangerous, predatory, and apparently unkillable. In the later movies they are clearly very killable, but in that first film it is apparently an entirely different beast.

The creatures in the second film appear to be so unlike the one in the first that I've often argued it should've been made as a part of a different franchise. It's an action, shooty, farce, thing with a number of plot points copy and pasted from the original, which is why they have made so many video games about it.

They haven't ever really made a game that was based on the first film. Not really. Mostly because the general wisdom in the industry is that shooty-shooty, kill, kill is the most surefire way to ensure that people spend money on your thing that you made.

Apparently running and hiding from something you can't kill is an unappealing way to spend an evening.

Until now!

People love this shit. This is actually a popular sub-genre in the contemporary interactive digital entertainment landscape, which is why The Creative Assembly got the go ahead to make Alien: Isolation.

If you have ever watched the original Alien, and thought, 'me too!', then this game might be for you.

If the idea of trying to get some series of tasks completed so that you can get the hell out of wherever you are all the while being stalked by an eyeless, indestructible, monstrosity from the depths of space (and H. R. Giger's imagination), then this might very well be your scene.

As someone who has really enjoyed hiding in storage cupboards for indefinite periods of time while playing System Shock 2, I'm looking forward to the opportunity to do some cupboard hiding in one of the great cinematic cupboard-hiders of all time.

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